![]() ![]() ![]() The unseen "Reality A" is conscious thought, the concept of free will, the capacity for empathy and communication, that makes the universe we live in more than just a collection of molecules waiting for the heat death of the universe. The player, in " Reality C", views this as the game at surface level - meaningless fun, right? But games are how we train ourselves, like how animal cubs train for real fights by play-wrestling. Without context, it is devoid of meaning, and it is just full of objects, not people. An Aesop: "Reality B," the in-universe situation your player character finds themselves in, is a metaphor for the physical world.There are floating balloons which give at least one bullet each when popped, even when shot at distance.You can walk, and even run on railings without having to balance yourself.You can break some glass panes by dashing into them, and you won't take any lasting damage.However, the bullets dropped just seem to appear, while the rifle rounds are left behind implying your character (Or The Benefactors) are manifesting them. ![]() ![]() Turrets fire rifle rounds, but drop ammo for your handgun when incapacitated.The Threat's commitment to enforcing Finagle's Law on you doesn't seem to extend to your ammo, presumably because a squib rendering your gun unusable for the rest of the level would be frustrating. In Real Life, faulty ammo can be the source of catastrophic malfunctions.In March 2021, Wolfire released a major update which added the Compound to the game, which includes a shooting range, a "challenge dome" and a lot of secret areas, including an arcade cabinet that allows the player to play the first game's levels with this game's improved mechanics. The game features the same guns that were present in the original (Colt M1911A1, Smith & Wesson Model 10, and Glock 17 with aftermarket fire select), but also adds 6 new ones: the Colt Detective Special, SIG Sauer P226, Beretta 92FS, Desert Eagle, Hi-Point C-9, and Colt Single Action Army. Your objective is to navigate a string of metropolitan buildings and collect cassette tapes to prepare yourself against the Threat and become an awake Receiver. You have to do each step by yourself, while trying to avoid turrets and flying taser kill-drones that are coming after you. Pressing "R" does not automatically reload your gun with a cool animation. If you want to reload for example, you need to remove the magazine from the firearm, insert bullets into it, re-insert the magazine, and pull the slide to chamber a round. The game, like the original, places the operation and mechanics of firearms center-stage as the focus of game-play. The game was released on April 14th, 2020, see the reveal trailer here. Receiver 2 is the sequel to Receiver, once again developed by Wolfire Games. If you are hearing this, know you are one of the few, listen to the tapes, this is our last transmission. Make no mistake that the full force of the Threat can and will overwhelm even the strongest of Receivers, so use any time you have to drill your firearm, and study your enemy. Be ready for your firearm to jam, be ready for the glass beneath your feet to shatter, be ready for anything. The threat will insure anything can go wrong, will go wrong. Be constantly vigilant, always assume the worst, and take no chances. Find the tapes, they are our only chance for survival. Appropriate firearm discipline is paramount to your survival: the Threat will not wait while you fumble rounds into your magazine, the Threat will not wait for you to slowly chamber a round, the Threat will not wait to kill you. No more planning, no more training, no more time. ![]()
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